Hannah Bruders

Narrative Designer and Writer


Narrative Designer & Writer with 4 years of Indie Experience and a specialization in Large-scale and civilization level World Building using research and data analysis.


  • Research for wordbuilding, characters, and setting information

  • Creative Writing in short stories, lore bibles, and character profiles

  • Narrative Design including environmental storytelling

  • Interactive & Linear Dialogue, in-game dialogue, and character interactions

  • Collaboration Experience with writers, designers, and artists, on both a professional and amateur basis

  • Experience using Google Docs, Microsoft Word, and Open Office to create and organize lore bibles, setting breakdowns, and story scripts

Work Experience:

Narrative Designer for Outbox EDU from July 2019 - September 2020

Working on Skooly (Working Title)

  • Designed the foundational game mechanics to aid children in learning English from multiple aspects while encouraging implicit integrated learning, while retaining a sense of fun.

  • Wrote and organized the documentation for the game setting, backstory, and characters, including setting blurbs and possible mechanic integration.

  • Designed teaching 4 mini-games for measurements, food, colors, and items. Wrote the game scripts for those mini-games. 


Freelance Writer and Lore Developer for Missing Sentinel Software in June 2019

Worked on Roguecraft Squadron campaign development, published on 09/25/2019.

  • Edited and expanded on established lore, character personality profiles, and backstories. 

  • Edited and expanded the campaign story script.

  • Suggested character design changes.

  • Voiced acted, on an amateur basis, for 2 game characters.

Narrative Designer & Game Writer for Digital Iris LLC  from June 2015 - May 2017

Worked on PodGunner Command

  • Researched real-world events to create a believable alternate Earth and to link up with the plotline of PodGunner Command prequel.

  • Developed the history, physiology, and society of six fictional races and their various factions in 1 year, using this information to create a Design Bible, a single-player campaign plot, and level elements.

  • Put together lore and game design documentation, including and taking into account the lore requirements and designs created before my hire. These documents collectively were over 80 pages in total.

  • Maintained and organized documents throughout the development

  • Assisted the art and map design teams with landmark creation and map layout for environmental storytelling.

  • Created profiles, personalities, and histories for 12 possible player characters.

  • Created personalities and wrote in-game dialogue for 24 unit groups in 2 weeks.

  • Put together story web pages for the company website.

  • Wrote descriptions for the game's main page.


Created by Hannah Bruders with Wix.

Stock images from Wix and Pixal