Hannah Bruders
Summary:
Narrative Designer & Writer with Indie Experience and a specialization in Large-scale and civilization level World Building using research and data analysis. Have also worked in the retail and custodial fields.
Skills:
-
Research for wordbuilding, characters, and setting information
-
Creative Writing in short stories, lore bibles, and character profiles
-
Narrative Design including environmental storytelling
-
Interactive & Linear Dialogue, in-game dialogue, and character interactions
-
Collaboration Experience with writers, designers, and artists, on both a professional and amateur basis
-
Experience using Google Docs, Microsoft Word, and Open Office to create and organize lore bibles, setting breakdowns, and story scripts
Employment Summary:
Front End Assistant/Photo Center for Costco Wholesale from Sep 2019 - Jan 2021
-
Answered phones and member's questions.
-
Processed, printed, and rang up orders at the register.
-
Packaged orders and entered their information into the shipping systems.
-
Monitored members entering the warehouse facility, making sure they had everything they needed to shop and making sure the company complied with city regulations during Covid.
-
Assisted cashiers as needed.
-
Performed quick quality control checks on items.
-
Returned items to their proper locations.
-
Checked and printed out price sheets for cashiers and last items.
-
Pushed carts.
Narrative Designer for Outbox EDU from July 2019 - September 2020
Working on Skooly (Working Title)
-
Designed the foundational game mechanics to aid children in learning English from multiple aspects while encouraging implicit integrated learning and retaining a sense of fun.
-
Wrote and organized the documentation for the game setting, backstory, and characters, including setting blurbs and possible mechanic integration.
-
Designed 4 mini-games for measurements, food, colors, and items. I wrote the game scripts for those mini-games.
Freelance Writer and Lore Developer for Missing Sentinel Software in June 2019
Worked on Roguecraft Squadron campaign development, published on 09/25/2019.
-
Editing or expanding on established lore, character personality profiles, and backstories.
-
Edited and expanded the campaign story script.
-
Suggested character design changes.
-
Donated voice for character dialogue for the campaign mode.
Temp Custodian for Travis County from Nov 2018 - March 2019
-
Cleaned and sanitized bathrooms.
-
Wiped down and sanitized desks and tables.
-
Dusted the offices and cubicles.
-
Emptied trash receptacles and cleaned those receptacles as needed.
-
Vacuumed, swept, and mopped the floors.
-
Cleaned the windows.
Temp Assembly for JW Speaker and QPS from Feb 2018 - July 2018
-
Built headlights and tested them throughout the building phase.
-
Documented damaged and faulty parts.
-
Disposed of faulty parts.
-
Cleaned the workspace and maintained the tools used in the building process.
Custodian for Poplar Creek Church from June 2014 - Fed 2018
-
Vacuumed and swept floors.
-
Cleaned windows.
-
Cleaned and sanitized bathrooms.
-
Cleaned and sealed bathroom tiles and grout.
Narrative Designer & Game Writer for Digital Iris LLC from June 2015 - May 2017
Worked on PodGunner Command
-
Researched real-world events to create a believable alternate Earth and to link up with the plotline of PodGunner prequel.
-
Developed the history, physiology, and society of six fictional races and their various factions in 1 year.
-
Put together lore and game design documentation, including and taking into account the lore requirements and designs created prior to my employment.
-
Maintained and organized documents throughout the development.
-
Assisted the art and map design teams with narrative cohesion and environmental storytelling.
-
Created profiles, personalities, and histories for 12 possible player characters.
-
Created personalities and wrote in-game dialogue for 24 unit groups in 1 month.
-
Put together story web pages for the company website.